Do You Get Extra Spell Slots When You Multiclass?

If you’re a Dungeons & Dragons player who loves to experiment with different classes, you may be wondering if multiclassing grants you extra spell slots. The answer is both yes and no, as it depends on the specific class combination and your character’s level. In this article, we’ll explore the rules surrounding multiclassing and spell slots, so you can make informed decisions about your character build.

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The Basics of Spell Slots

Before we dive into the complexities of multiclassing, let’s start with a brief overview of spell slots. In D&D 5th edition, spellcasters have a limited number of spells they can cast per day.

This limit is represented by spell slots, which are essentially containers that hold magical energy. Each time a spellcaster casts a spell, they expend one or more spell slots of an appropriate level.

The number of available spell slots depends on the character’s class and level. For example, a 1st-level wizard has two 1st-level spell slots per day, while a 1st-level cleric has one 1st-level slot and one 2nd-level slot per day. As characters gain levels in their chosen class, they gain additional spells and higher-level slots to cast them with.

Multiclassing in D&D

Multiclassing allows players to combine different classes together to create unique characters with diverse abilities. For example, a character could be both a wizard and a fighter, able to cast spells while also wielding weapons in combat. However, multiclassing comes with some limitations and rules that must be followed.

When multiclassing in D&D 5th edition:

  • You must have at least two levels in one class before you can start taking levels in another class.
  • You cannot gain the same feature from multiple classes (such as Extra Attack).
  • Your proficiency bonus is based on your total character level, not your individual class levels.

Multiclassing and Spell Slots

So, back to the original question: do you get extra spell slots when you multiclass The answer is a bit complicated, as it depends on the combination of classes and your character’s level.

When multiclassing with spellcasting classes, you add together the levels of those classes to determine your available spell slots. For example, a 3rd-level wizard and a 4th-level sorcerer would have the combined spellcasting ability of a 7th-level caster. This means they would have four 1st-level slots, three 2nd-level slots, three 3rd-level slots, and one 4th-level slot per day.

However, there are some limitations to this rule. If you have levels in both cleric and druid (or another combination of divine spellcasting classes), you must keep track of your spells separately for each class. This means that while you may have more overall spells per day, you cannot use druid spells with your cleric spell slots or vice versa.

Additionally, if you have only one level in a spellcasting class (such as taking a single level of wizard for access to cantrips), that level does not count towards determining your available spell slots when multiclassing. In other words, if you’re a fighter with one level of wizard and two levels of sorcerer, you would still only have the spellcasting ability of a 2nd-level sorcerer.

Conclusion

Multiclassing can be a fun and rewarding way to create unique characters in D&D 5th edition. However, it’s important to understand the rules surrounding spell slots and multiclassing so you can make informed choices about your character build.

By adding together your spellcasting class levels, you can gain access to more overall spells per day, but there are some limitations to keep in mind. With careful planning and consideration, you can create a powerful multiclassed character that wields both weapons and spells with equal skill!