How Many Attunement Slots Do You Have DND?

Dungeons and Dragons is a popular tabletop role-playing game that has been around for over 45 years. It allows players to create unique characters, go on quests, and engage in battles with monsters. One of the essential aspects of the game is magic, which is used to cast spells and perform various abilities.

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To use magical items in Dungeons and Dragons, players need to attune them. Attunement is a process that enables a character to tap into the magical energy of an item. However, not all magical items require attunement, and those that do have a limit on how many can be attuned at once.

So, how many attunement slots do you have in DND The answer depends on your character’s level and class. Let’s take a look at each class and their respective attunement limits.

1. Barbarian:

Barbarians are primarily melee-focused characters that rely on their strength to deal damage. They don’t have innate magical abilities, so they don’t get any attunement slots.

2. Bard:

Bards are versatile characters that can cast spells and perform music to aid their allies. They get two attunement slots at level 3 and an additional slot at levels 10, 14, and 18.

3. Cleric:

Clerics are holy warriors who serve deities or philosophies. They get three attunement slots at level 5, an additional slot at level 11, and another at level 17.

4. Druid:

Druids are nature-based spellcasters that can transform into animals. They get two attunement slots at level 2 and an additional slot at levels 6, 10, and 14.

5. Fighter:

Fighters are versatile combatants that can specialize in different fighting styles or weapons. They don’t have any innate magical abilities, so they don’t get any attunement slots.

6. Monk:

Monks are martial artists that can use their ki to perform supernatural feats. They get one attunement slot at level 11.

7. Paladin:

Paladins are holy knights that serve a deity or philosophy. They get three attunement slots at level 6 and an additional slot at levels 14 and 18.

8. Ranger:

Rangers are wilderness trackers that can cast spells to aid themselves or their allies. They get two attunement slots at level 5 and an additional slot at levels 9 and 13.

9. Rogue:

Rogues are sneaky characters that excel in stealth and subterfuge.

10. Sorcerer:

Sorcerers are innate spellcasters that draw their power from within. They get two attunement slots at level 3 and an additional slot at levels 5, 7, 9, 11, 13, 15, and 17.

11. Warlock:

Warlocks are spellcasters that make pacts with powerful entities for power. They get three attunement slots at level 11.

12. Wizard:

Wizards are scholars that study magic to cast spells from a spellbook. They get three attunement slots starting at level one and an additional slot at levels five through nineteen.

In conclusion, the number of attunement slots you have in Dungeons and Dragons depends on your character’s class and level. It is essential to keep track of your limit as it determines how many magical items you can use effectively in combat or other situations where magic is necessary to succeed.