How Many Spell Slots Do I Get?

One of the most important things to understand as a spellcaster in Dungeons and Dragons (D&D) is how many spell slots you get. Spell slots are like ammunition for your spells, and they determine how many spells you can cast before needing to rest.

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The number of spell slots you get depends on your class, your level, and sometimes your ability scores. In this article, we’ll break down the different ways that spell slots are calculated so that you can better understand how many spells you can cast.

Spellcasting Classes

The first thing to consider when determining your spell slots is your class. Different classes have different abilities when it comes to casting spells.

1. Clerics

Clerics use divine magic to cast spells, and their spellcasting ability is based on their Wisdom score. They have access to a wide range of spells and can prepare a certain number of them each day. Their number of spell slots is determined by their level, as shown in the table below:

Table 1: Cleric Spell Slots per Level

  • Level 1-2: 2 first-level spell slots
  • Level 3-4: 3 first-level spell slots, 2 second-level spell slots
  • Level 5-6: 4 first-level spell slots, 3 second-level spell slots
  • Level 7-8: 4 first-level spell slots, 3 second-level spell slots, 2 third-level spell slots
  • Level 9-10: 4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots
  • Level 11-12: 4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots, 2 fourth-level spell slots
  • Level 13-14: 4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots, 3 fourth-level spell slots
  • Level 15-16: 4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots, 3 fourth-level spell slots, 2 fifth-level spell slots
  • Level 17-18:4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots, 3 fourth-level spell slots, 3 fifth-level spell slot
  • Level 19-20:4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots, 3 fourth-level spells lots, and four fifth level spells lots.

2. Druids

Druids also use divine magic and their ability to cast spells is based on their Wisdom score. Like clerics they have access to a wide range of spells and can prepare a certain number of them each day. Their number of Spell Slots is determined by their level as shown in the table below:

Table: Druid Spells Slots per Level:

  • Level1–2: Two first level Spell Slots.
  • Level (2-6): Two first level Spell Slots and two Second level Spell Slots.
  • Level (7-10): Three first level Spell Slots and three Second level Spell Slots.
  • Level (11–14): Three First-Level Spell Slots and Four Second-Level Spell Slots.
  • Level (15–18): Three First-Level Spell Slots and four Second-Level Spell Slots; three Third-Level Spells lots;
  • Level (19–20): Three First-Level Spell Slots and four Second-Level Spell Slots; three Third-Level Spells lots; and four fourth-level spells lots.

3. Sorcerers, Warlocks, and Wizards

Sorcerers, warlocks, and wizards use arcane magic to cast their spells. Their spellcasting ability is based on their charisma score for sorcerers, their intelligence score for wizards, and their charisma or wisdom score for warlocks. These classes have a more limited number of spells known or prepared than clerics or druids, but they have more flexibility in how they use their spell slots.

The number of spell slots for these classes is determined by their level as shown in the table below:

Table 3: Spell Slots per Level for Sorcerers, Warlocks, and Wizards:

  • Level 1-2: 2 first-level spell slots
  • Level 3-4: 3 first-level spell slots, 2 second-level spell slots
  • Level 5-6: 4 first-level spell slots, 3 second-level spell slots
  • Level 7-8: 4 first-level spell slots, 3 second-level spell slots, 2 third-level spell slots
  • Level 9-10: 4 first-level spell slots, 3 second-level spell slots, 3 third-level spell slots
  • Level11-12:4 first level Spell Slots; three Second level Spell Slots; two Third level Spell Slot.
  • Level13–14: Four First-Level Spell Slots; three Second-Level Spell Slots; Three Third Level-Spell Slot; Two Fourth Level-Spell Slot
  • Level (15–16): Four First-Level Spell Slots; three Second-Level Spell Slots; three Third Level-Spell Slot; two Fourth Level-Spell Slot; one fifth-level spell slot.
  • Level (17–18): Four First-Level Spell Slots; three Second-Level Spell Slots; three Third Level-Spell Slot; two Fourth Level-Spell Slot and one sixth-level spell slot.
  • Level (19–20): Four First-Level Spell Slots; three Second-Level Spell Slots; Three Third Level-Spell Slot, two Fourth Level-Spell Slot and one seventh-level spell slot.

The Importance of Resting

No matter your class or level, you can’t cast spells indefinitely. After you’ve used up all your spell slots, you need to rest to regain them.

Different classes require different amounts of time to rest and regain their spells. Clerics and druids need to meditate or pray for at least 1 hour each day to regain their spells. Sorcerers and warlocks regain all their spell slots after a short rest of 1 hour, while wizards need a long rest of at least 8 hours to regain all their spell slots.

In Conclusion

Knowing how many spell slots you have is crucial for any D&D spellcaster. Whether you’re a cleric, druid, sorcerer, warlock or wizard, understanding how your class and level determine the number of spells you can cast will help you make the most of your abilities in combat.

So next time you sit down for a game of D&D, make sure you know how many spell slots you have available so that you can use your magic wisely!