When it comes to playing a Cleric in Dungeons & Dragons, one of the most important things to understand is how spellcasting works. As a divine caster, the Cleric has access to a wide range of powerful spells that can aid their allies and smite their enemies.
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But just how many spells can a Cleric cast per day In this article, we’ll explore the answer to that question and more.
Understanding Spell Slots
Before we dive into the specifics of how many spell slots a Cleric gets, let’s first take a moment to define what we mean by “spell slots”. In D&D, spellcasting classes like the Cleric have a limited number of spells they can cast each day. These spells are divided up into “slots”, which represent an amount of magical energy that the caster can expend to cast a spell.
The number of spell slots available to a caster is determined by their level, with higher-level casters having access to more slots. Additionally, each individual spell has an associated level – for example, Cure Wounds is a 1st-level spell while Mass Cure Wounds is a 7th-level spell. When casting a spell, the caster expends one of their available slots equal to or greater than the level of the spell they want to cast.
Cleric Spellcasting
So now that we understand what spell slots are, let’s talk specifically about how many slots a Cleric gets. At 1st level, a Cleric has two 1st-level spell slots. As they gain levels, they gain additional slots according to the following table:
- Level 1-2: Two 1st-level slots
- Level 3-4: Three 1st-level slots, two 2nd-level slots
- Level 5-6: Four 1st-level slots, three 2nd-level slots
- Level 7-8: Four 1st-level slots, three 2nd-level slots, two 3rd-level slots
- Level 9-10: Four 1st-level slots, three 2nd-level slots, two 3rd-level slots, one 4th-level slot
- Level 11-12: Four 1st-level slots, three 2nd-level slots, two 3rd-level slots, one 4th-level slot, one 5th-level slot
- Level 13-14: Four 1st-level slots, three 2nd-level slots, two 3rd-level slots, one 4th-level slot, one 5th-level slot, one sixth level slot
- Level15-16: Four first level spell lots; Three second level spell lots; Two third level spell lots; One fourth level spell lot; One fifth level spell lot; One sixth level spell lot and a seventh level spell lot.
- Level17-18: Four first level spell lots; Three second level spell lots; Two third level spell lots; One fourth level spell lot; One fifth level spell lot; One sixth level spell lot and two seventh levels.
- Level19-20: Four first level spells. Three second levels. Two third levels.
One fourth levels. One fifth levels. One sixth levels and four seventh levels.
It’s worth noting that these numbers only apply to the Cleric’s “prepared” spells – that is to say, the spells that they have chosen to have available to them on a given day. Clerics can choose to prepare different spells each day, so the number of slots they have available for any given spell will vary depending on their choices.
Conclusion
So there you have it – a detailed breakdown of how many spell slots a Cleric gets in D&D. As you can see, Clerics gain access to a wide range of spell slots as they level up, allowing them to cast more powerful spells and have a greater impact on the battlefield. Whether you’re a seasoned player or just starting out with your first Cleric character, understanding how spellcasting works is essential to success in D&D.