How Do You Code Blackjack in Python?

Blackjack is a popular card game with a long history. It is believed to have originated in France in the early 1700s, and has since spread around the world. The game is also known as 21, and is played with a standard deck of 52 cards.

The aim of the game is to beat the dealer’s hand by either having a higher total than the dealer, or by having the dealer go bust (i.e. exceed 21).

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Python is a versatile language that can be used for a wide range of programming tasks. In this article, we’ll take a look at how to code blackjack in Python.

We’ll start by looking at the basic rules of the game, before moving on to some simple Python code that you can use to play blackjack.

The basic rules of blackjack are simple. The game is played with a standard deck of 52 cards, and the aim is to beat the dealer’s hand by having a higher total, or by making the dealer go bust.

The values of the cards are as follows: Ace = 1 or 11, 2-10 = face value, Jack/Queen/King = 10. If your hand totals more than 21, then you have gone bust and lose the hand.

PRO TIP:If you’re looking to code Blackjack in Python, it is recommended to use the Python module called “Blackjack” which provides an easy-to-use framework for creating a game of Blackjack. It includes a class for creating the Player, Dealer, and Deck objects along with methods to play the game. Additionally, you can also create your own custom functions to build a unique version of the game.

The first step in coding blackjack in Python is to import the random module. This will allow us to generate random numbers, which we’ll need for shuffling the deck and dealing cards.

We also need to import the time module so that we can use the sleep() function to add a delay between dealing cards (this simulates a real-life blackjack game).

import random
import time

Next, we need to define some variables that will be used throughout our code. These include a list of all possible card values (2-10, Jack/Queen/King), an empty list that will be used to store our deck of cards, and two variables (player_hand and dealer_hand) that will store each player’s hand of cards:

card_values = [2, 3, 4, 5, 6, 7, 8, 9, 10,”Jack”, “Queen”, “King”] deck = [] player_hand = [] dealer_hand = [] Now we can move on to writing our functions. The first function we’ll write is one that creates our deck of cards. This function uses a for loop to loop through each card value in our list (2-10, Jack/Queen/King), and then appends two copies of each card value to our empty deck list:

def create_deck():
for value in card_values:
for i in range(2): # Append two copies of each card value to our deck list
deck.append(value).