How Are Artificer Spell Slots Calculated?

If you’re an avid Dungeons & Dragons player, you’ve probably heard of the Artificer class. This unique class uses magical technology to create devices and imbue them with spells. One of the most important aspects of playing an Artificer is managing your spell slots, which allow you to cast spells and use your magical creations.

But how are Artificer spell slots calculated? In this guide, we’ll take a closer look at how spell slots work for Artificers and what factors can affect their availability.

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First, let’s review what spell slots are. Spell slots are a finite resource that allow you to cast spells.

Each time you cast a spell, it uses up one or more of your available spell slots. When all of your spell slots are used up, you can’t cast any more spells until you take a rest and regain some or all of your expended spell slots.

So how many spell slots do Artificers get? The answer depends on several factors.

Artificers gain access to their first set of spell slots at 2nd level. At this level, they have two 1st-level spell slots. As they gain levels in the class, they gain more and higher-level spell slots according to the Artificer table in the Player’s Handbook.

The number of available spell slots also depends on your Intelligence modifier. Your Intelligence score affects many aspects of playing an Artificer, including the number of spells you can prepare each day and the effectiveness of your magical creations. It also affects the number of available spells in your pool.

To calculate the number of available Artificer spells per day (SPD), use this formula: SPD = (Artificer level + Intelligence modifier).

For example, if you’re a 5th-level Artificer with an Intelligence score of 16 (+3), your SPD would be 8 (5 from level + 3 from modifier).

It’s worth noting that the number of spells you can prepare each day is different from your available spell slots. Artificers can prepare a number of spells equal to their Intelligence modifier + their Artificer level. So using the same example as before, a 5th-level Artificer with an Intelligence score of 16 could prepare eight spells each day.

Another factor that affects Artificer spell slots is the type of subclass you choose. Each Artificer subclass has unique abilities and features that can affect spellcasting. For example, the Alchemist subclass gains additional healing and support spells, while the Battle Smith subclass focuses on enhancing weapons with magical properties.

Finally, it’s essential to note that Artificers don’t follow the traditional spellcasting rules found in other classes like wizards or sorcerers. Instead, they use a system called Infusions to imbue magic into objects and create their unique magical devices.

In conclusion, calculating Artificer spell slots requires taking into account several factors: your level in the class, your Intelligence modifier, your chosen subclass, and whether or not you’ve prepared your available spells for the day. By understanding these factors and managing your spell slots carefully, you can make the most of this unique class and its magical abilities.