How Are Spell Slots Calculated 5e?

In Dungeons & Dragons, spell slots are the mechanism through which a player character casts spells. They represent a character’s capacity to use magical energy to power their spells.

Spell slots are calculated based on a character’s level and the number of spellcasting classes they have.

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The number of spell slots a character has is determined by their level and the number of spellcasting classes they have. A 1st-level character has 2 spell slots, while a 2nd-level character has 3.

The number of spell slots continues to increase as a character gains levels. A 20th-level character has 18 spell slots.

The number of spellcasting classes a character has also affects the number of spell slots they have. A multiclass character with two spellcasting classes has one more slot of each level than a single-classed character of the same level.

For example, a 5th-level wizard/5th-level sorcerer has 6 1st-level spell slots, while a 5th-level wizard has only 5.

Spell slots can be expended to cast spells. The level of the spell being cast must be equal to or less than the level of the spell slot being used.

For example, a 1st-level sorcerer can expend a 1st-level spell slot to cast any 1st- or cantrip, but not 2nd- or higher-level spells.

Once a spell slot is expended, it is empty until the character takes a short or long rest, at which point all expended spell slots are replenished.

Spellcasting classes also have access to special abilities called invocations that allow them to bypass the need for spell slots altogether. These invocations are usually gained at higher levels and are very powerful.

Spell slots are an important part of how spells work in Dungeons & Dragons. They determine how many spells a character can cast and how powerful those spells can be.

Understanding how they work is essential for any player looking to get the most out of their characters’ magical abilities.