A wizard’s spellcasting is both complicated and simple. It is complicated because a wizard has to maintain a spellbook and track what spells she has prepared, but it is simple because a wizard can prepare any spell she knows at any time.
A wizard has a number of spell slots that she can use to cast her spells. The number of spell slots a wizard has depends on her level.
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A 1st-level wizard has 2 spell slots, while a 20th-level wizard has 10.
A wizard can prepare any spell she knows at any time, provided she has the appropriate spell slot available. For example, if a 1st-level wizard knows the cantrip light and the 1st-level spells burning hands and sleep, she can prepare any two of those three spells in her 2 available spell slots.
If she wants to prepare all three spells, she must use one of her slots to prepare light as a cantrip.
Once a wizard prepares a spell, it remains in that slot until she casts it or replaces it with another spell. A wizard can cast a prepared spell as long as she has the necessary components and enough mana.
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In Dungeons & Dragons, spell slots are the mechanism through which a player character casts spells. They represent a character’s capacity to use magical energy to power their spells. Spell slots are calculated based on a character’s level and the number of spellcasting classes they have.
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The number of spell slots a character has is determined by their level and the number of spellcasting classes they have.
In fifth edition Dungeons & Dragons, spell slots are used to determine how many spells a character can cast per day. The number of spell slots a character has is determined by their class level. For example, a first-level wizard has two 1st-level spell slots.
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Spellcasting classes such as wizards and clerics use a unique system to calculate their spell slots.
In Dungeons & Dragons 5th edition, spell slots are a finite resource that represent a character’s ability to cast spells. The number of spell slots a character has is determined by their level in addition to their race and class. A character gains additional spell slots as they level up in order to accommodate the new spells they have learned.
